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xBlox

LEGO-like blocks bridging the physical and digital, opening up new creative and narrative possibilities.

xBlox is an ongoing project seeking to capture that “Minecraft” magic in the analog domain. These blocks with embedded electronics interact with each other to create 1:1 representations in a game world. Targeted towards children, these blocks interfacing with in-game puzzle scenarios allow new possibilities for media content from education to streamed entertainment. My role involved designing the fit, aesthetics, and electromechanical interface of the blocks, as well as finally integrating the electronics, firmware, and game software together into a playable demo.

Collaborators: Carla Diana, Matthew O’Kelly, Vincent Pacelli, Anton Bastov