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“Visible Hand” — Stirling Engine

The “Visible Hand” is a fully functional Stirling heat engine, achieving a maximum speed of 1273 RPM, that can use any heat source to generate mechanical energy. All components except for bushings, screws, etc. were self-machined with manual mills, manual lathes, CNC mills, and a water-jet cutter. Tolerance stack-ups and GD&T were incorporated to ensure final assembly of the engine. The “Visible Hand” was inspired by the notion of the “invisible hand of the market” as popularized during the rise of industrial capitalism. By making the “invisible” visible and introducing my own aesthetic interpretations, I sought to interrogate the utopian ideals of capitalism that still guide us today. Video MEAM 201 Machine Design & Manufacturing project 12/14/2015
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“Experiments”

Three art experiments made in SolidWorks, each relying heavily on complex surface modeling. 10/11/15
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Ortho-Gro

Ankle-foot orthotics are prescribed to children with cerebral palsy, those with a brain injury before the age of five, to treat impairments to gait/posture. However, fabrication is bespoke and costly (around $500-$700), children quickly outgrow orthotics, and specialists are needed to fit them. As such, orthotics are in short usage in developing countries. Ortho-Gro addresses these issues through a modular redesign using pre-fabricated components at different sizes and a user-friendly, streamlined fitting process. The easily-moldable thermoplastic, Aquaplast, is used to mold to the ankle where customized fit is needed. The final result is a "kit" costing less than $100, an expected lifetime of 5 years, and no particular special skills needed to fit the orthotic. Various assessments were performed on the final product, including FEA of the SolidWorks model, joint angle analysis of a user wearing the orthotic, and user surveys of the fitting process. BE 495 Bioengineering Senior Design project Collaborators: Andrew Biaesch, Julianna Lee, Juhanna Roberts 04/24/15
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xBlox

LEGO-like blocks bridging the physical and digital, opening up new creative and narrative possibilities. xBlox is an ongoing project seeking to capture that “Minecraft” magic in the analog domain. These blocks with embedded electronics interact with each other to create 1:1 representations in a game world. Targeted towards children, these blocks interfacing with in-game puzzle scenarios allow new possibilities for media content from education to streamed entertainment. My role involved designing the fit, aesthetics, and electromechanical interface of the blocks, as well as finally integrating the electronics, firmware, and game software together into a playable demo. Collaborators: Carla Diana, Matthew O’Kelly, Vincent Pacelli, Anton Bastov
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Swiss Army Knife

Complete SolidWorks model of a Swiss Army Knife. Besides modeling 1/4th of the parts, my role involved making the final assembly and ensuring all parts fit together. Collaborators: Julian Bello, Allison Glugla, Nikhil Rajapuram 11/13/13
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