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Panoramic Image Stitching

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This project involved implementing the algorithms necessary to stitch images together — which, in summary, meant building upon Harris corner detection to then implement adaptive non-maximum suppression (algorithmically creating an even spread of detected corners), extracting feature descriptors around each corner and finding the most similar corners in a to-be-stitched image, then finally computing the best transformation to stitch one image to the next by implementing RANSAC (an algorithm to randomly choose corner points and vote on how good of a transform they produce) GitHub CIS 581 Computer Vision & Computational Photography project 11/09/14  
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Prairie of Forgotten Dreams (Unity Game)

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Yes, another artsy fartsy walking simulator. Programmed over a day and a half at the PennPlay 2015 game jam (and the first time we were exposed to Unity3D), this game is a “walking simulator” in which the player switches between two worlds to find their  “Other.” The theme of the game jam was “space,” which we interpreted from a more literary aspect. I served as lead programmer and director of our team. Download and play from itch.io GitHub Collaborators: Lauren Marquez, Veena Krish, Reika Yoshino 03/30/15
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